Fausk said...
Did a few missions, had a blast with the way the mission structure is, being able to sneak around, or attack, just so long as you can shut off alarms and such, and not feel penalized for not doing something perfectly. Conversations always leave so many opportunities to have things go all sorts of different ways. No real "morality" system, just results. Manipulation is key, and figuring out how to do things to best suit your needs.
Yes, the game's a little buggy, but that was par for the course, I'm still enjoying the game tremendously, as I do most of Obsidian's games, can't wait for New Vegas.
Genre/Style:
Role-playing/Third-Person 3D Action RPG
Release Date:
25/MAY/10